Authoritative by design
Keep gameplay decisions, player state, economy and moderation under server control instead of trusting the client.
B2B Zig server service for persistent worlds
An authoritative, self-hosted Zig server service that reduces integration time, operating cost and technical risk for MMO and persistent-world studios.
Odycer is presented as an engineering product: explicit runtime contracts, visible maturity levels and reproducible evidence as it becomes available.
Keep gameplay decisions, player state, economy and moderation under server control instead of trusting the client.
A Zig 0.15.2 runtime with PostgreSQL persistence and TLS networking, designed for infrastructure you control.
Versioned server contracts, a Godot client path and modular systems help teams connect a real game without a black-box backend.
Coding agents acting as technical proxies for human studios can inspect explicit manifests, MCP schema descriptors, and system contracts. Validation from a human studio owner is mandatory before any binding agreement or key request.
No key and no payment. A complete-engine playtest path.
50 base CCU, up to 58 with approved creator referrals. Same engine features.
Zig server service from 60 to 500 CCU; qualified quote beyond 500.
Tell us about the game, target concurrency, deployment horizon and integration constraints. The current process opens a prepared email locally; it creates no order and stores no lead on this site.
Non-binding · no deposit · no payment · sending stays under your control