Frequently Asked Questions
Resolving architectural queries for the builders of the multiverse.
It is our proprietary sharding architecture that decouples AI census, economic transactions, and spatial physics into independent sovereign nodes, ensuring infinite vertical scalability.
Yes. By leveraging Zig's manual memory management and custom allocators, we eliminate the unpredictable pauses common in C# or Java backends, providing a stable 1000Hz tick rate.
All licensing tiers include full access to the client-side source code. Premium tiers (Alpha/Alpha Plus) provide advanced middleware for visual streaming and VR optimization.
Precisely. The Zig V2 engine is optimized for ARM64 architectures. A single Pi 5 can manage approximately 50 active AI-Census agents and handle regional spatial physics for small-scale multiverse shards.
Our "Sovereign Shield" protocol uses a hardware-bound asymmetric handshake. Each server node verifies packet signatures at the kernel level before they ever reach the game logic.
Yes. We provide a specialized "Oasis Bridge" for both Unity and Godot. Your C# logic communicates with our high-speed binary protocol through an intuitive, event-driven API.
The public implementation of the Sovereign client can be found on our official GitHub Organization. This includes the Godot 4.6.3 Starter project and the core ZIG V2 networking bridge.